﻿using UnityEngine;
using System.Collections;

public class BattleResultBonus : MonoBehaviour {
	public UISprite itemWindow;
	public UISprite itemWindow_deco1;
	public UISprite itemWindow_deco2;
	public UISprite itemBg;
	public UISprite itemGlow;
	public UISprite itemImage;
	public UILabel itemName;
	public GameObject[] itemRare;

	public GameObject[] particle1Prefabs;
	public GameObject[] particle2Prefabs;

	public GameObject itemObject;
	public GameObject kinaObject;
	public GameObject bongObject;

	public UILabel kinaAmountLabel;
	public UILabel bongAmountLabel;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	public void PlayRewardSound()
	{
		SoundController.PlaySound("UI_popup_reward");
	}
}
